2016, Volume 19, Issue 4
Full Length Articles
Muzaffer Ozdemir, Serkan Izmirli, Ozden Sahin-Izmirli
Computer Card Games in Computer Science Education: A 10-Year Review
Maria Kordaki, Anthi Gousiou
Pauline Roberts, Dorit Maor, Jan Herrington
John J. H. Lin, Yuan-Husan Lee, Dai-Yi Wang, Sunny S. J. Lin
Comparing the Effectiveness of Self-Learning Java Workshops with Traditional Classrooms
Kiran L. N. Eranki, Kannan M. Moudgalya
Jaewon Jung, Dongsik Kim, Chungsoo Na
Ting-Chia Hsu (A.K.A. Ching-Kun Hsu)
Arindam Ray, Amlan Chakrabarti
Exploring Teaching Programming Online through Web Conferencing System: The Lens of Activity Theory
Ünal Çakıroğlu, Mehmet Kokoç, Elvan Kol, Ebru Turan
Usefulness of Social Network Sites for Adolescents Development of Online Career Skills
Mariëlle Rutten, Anje Ros, Marinka Kuijpers, Karel Kreijns
A Mobile Application to Improve Learning Performance of Dyslexic Children with Writing Difficulties
Rabbia Tariq, Seemab Latif
Marc Lafuente Martínez, Ibis M. Álvarez Valdivia
Advancing Adventure Education Using Digital Motion-Sensing Games
Ju-Ling Shih, Yu-Jen Hsu
Joerg Zumbach, Gerhard Schrangl, Chad Mortensen, Stephanie Moser
The Effect of the Digital Classroom on Academic Success and Online Technologies Self-Efficacy
Mehmet Arif Ozerbas, Bilge Has Erdogan
The Impact of Cultural Dimensions on Online Learning
Pilar Gómez-Rey, Elena Barbera, Francisco Fernández-Navarro
Integration of Mobile AR Technology in Performance Assessment
Chao Kuo-Hung, Chang Kuo-En, Lan Chung-Hsien, Kinshuk, Sung Yao-Ting
Starting from Volume 17 Issue 4, all published articles of the Journal of Educational Technology & Society are available under Creative Commons Attribution License CC BY-NC-ND 3.0 license.