2017, Volume 20, Issue 3

Full Length Articles

Game On! Students Perceptions of Gamified Learning

Patrick Buckley, Elaine Doyle, Shane Doyle

Web-Based System for Adaptable Rubrics: Case Study on CAD Assessment

Pedro Company, Manuel Contero, Jeffrey Otey, Jorge D. Camba, María-Jesús Agost, David Pérez-López

Differences in Views of School Principals and Teachers regarding Technology Integration

Magdalena Claro, Miguel Nussbaum, Ximena López, Victoria Contardo

Technology-Enhanced Peer Review: Benefits and Implications of Providing Multiple Reviews

Pantelis M. Papadopoulos, Thomas D. Lagkas, Stavros N. Demetriadis

The Influences of the 2D Image-Based Augmented Reality and Virtual Reality on Student Learning

Hsin-Hun Liou, Stephen J. H. Yang, Sherry Y. Chen, Wernhuar Tarng

Social and Collaborative Interactions for Educational Content Enrichment in ULEs

Rafael D. Araújo, Taffarel Brant-Ribeiro, Igor E. S. Mendonça, Miller M. Mendes, Fabiano A. Dorça, Renan G. Cattelan

Investigation of Continuous Assessment of Correctness in Introductory Programming

Deller James Ferreira, Hebert Coelho da Silva, Tatiane F. N. Melo, Ana Paula Ambrósio

Starting from Volume 17 Issue 4, all published articles of the Journal of Educational Technology & Society are available under Creative Commons Attribution License CC BY-NC-ND 3.0 license.