2018, Volume 21, Issue 3

Special Issue on "Technology Enhanced Contextual Game-Based Language Learning"

Guest Editor(s): Yu-Ju Lan, Adele Botha, Junjie Shang and Morris Siu-Yung Jong


Full Length Articles

Gamification from Player Type Perspective: A Case Study

Selay Arkün Kocadere, Şeyma Çağlar

Editorial

Technology Enhanced Contextual Game-Based Language Learning

Yu-Ju Lan, Adele Botha, Junjie Shang, Morris Siu-Yung Jong

Special Issue Articles

Starting from Volume 17 Issue 4, all published articles of the Journal of Educational Technology & Society are available under Creative Commons CC-BY-ND-NC 3.0 license. For articles published in previous to Volume 17 Issue 4, following copyright applies:

Copyright by the International Forum of Educational Technology & Society (IFETS). The authors and the forum jointly retain the copyright of the articles. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear the full citation on the first page. Copyrights for components of this work owned by others than IFETS must be honoured. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior specific permission and/or a fee.

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