2018, Volume 21, Issue 3
Special Issue on "Technology Enhanced Contextual Game-Based Language Learning"
Guest Editor(s): Yu-Ju Lan, Adele Botha, Junjie Shang and Morris Siu-Yung Jong
Full Length Articles
Attitudes, Openness to Multiculturalism, and Integration of Online Collaborative Learning
Noga Magen-Nagar, Miri Shonfeld
Gamification from Player Type Perspective: A Case Study
Selay Arkün Kocadere, Şeyma Çağlar
Ontology Informed Design to Advance Developers’ Informal Online Learning
Brian Dobreski, Yun Huang
Nurcan Alkış, Tuğba Taşkaya Temizel
Young Ju Joo, Sunyoung Park, Eugene Lim
Yu-Liang Ting, Yaming Tai, Teng-Hui Tseng, Shin-Ping Tsai
Editorial
Technology Enhanced Contextual Game-Based Language Learning
Yu-Ju Lan, Adele Botha, Junjie Shang, Morris Siu-Yung Jong
Special Issue Articles
Ellen Rusman, Stefaan Ternier, Marcus Specht
Chi-Jen Lin, Gwo-Jen Hwang, Qing-Ke Fu, Jing-Fang Chen
Chun-Wang Wei, Hao-Yun Kao , Hsin-Hsien Lu, Yi Chun Liu
Using Game-Based Learning with Kinect Technology in Foreign Language Education Course
Erman Yükseltürk, Serhat Altıok, Zeynep Başer
Jie Chi Yang, Benazir Quadir
Using Narrative-based Contextual Games to Enhance Language Learning: A Case Study
Zhi-Hong Chen , Howard Hao-Jan Chen, Wan-Jhen Dai
The Online Ecology of Literacy and Language Practices of a Gamer
Boris Vazquez-Calvo
Yu-Ju Lan, Indy Y. T. Hsiao, Mei-Feng Shih
Starting from Volume 17 Issue 4, all published articles of the journal of Educational Technology & Society are available under Creative Commons Attribution License CC BY-NC-ND 3.0 license.