2018, Volume 21, Issue 4

Special Issue on "Authentic Edutainment with Advanced Technologies"

Guest Editor(s):Rustam Shadiev, Wu-Yuin Hwang, Gheorghita Ghinea and Maiga Chang

Full Length Articles

Factors Related to ICT Competencies for Students with Learning Disabilities

Ting-Fang Wu, Cheng-Ming Chen, Hui-Shan Lo, Yao-Ming Yeh, Ming-Chung Chen


Authentic Edutainment with Advanced Technologies

Rustam Shadiev, Wu-Yuin Hwang, Gheorghita Ghinea, Maiga Chang

Special Issue Articles

Development of a SoLoMo Game-Based Application for Supporting Local Cultural Learning in Taiwan

Yen-Ting Lin, Yu-Ming Tseng, Yi-Sheng Lee, Tz-Chi Wang, Shu-I Tsai, Yun-Jhih Yi

Enhanced Agility of E-Learning Adoption in High Schools

Gebremariam Mesfin, Gheorghita Ghinea, Tor-Morten Grønli, Wu-Yuin Hwang

Educational Games to Enhance Museum Visits for Schools

Benoît Bossavit, Alfredo Pina, Isabel Sanchez-Gil, Aitziber Urtasun

Investigating Flipped Classroom and Problem-based Learning in a Programming Module for Computing Conversion Course

Adriana E. Chis, Arghir-Nicolae Moldovan, Lisa Murphy, Pramod Pathak, Cristina Hava Muntean

iAbstract: Game-driven Keyword Auction and Summarization for Academic Reading

Hercy N. H. Cheng, Calvin C. Y. Liao, Wan-Chen Chang

Gamifying and Mobilising Social Enquiry-based Learning in Authentic Outdoor Environments

Morris Siu-Yung Jong, To Chan, Ming-Tak Hue, Vincent W. L. Tam

Starting from Volume 17 Issue 4, all published articles of the journal of Educational Technology & Society are available under Creative Commons Attribution License CC BY-NC-ND 3.0 license.