October 2018, Volume 21, Issue 4
Special Issue on "Authentic Edutainment with Advanced Technologies"
Guest Editor(s):Rustam Shadiev, Wu-Yuin Hwang, Gheorghita Ghinea and Maiga Chang
Full Length Articles
Chi Yang, Chun-Hui Jen, Chun-Yen Chang, Ting-Kuang Yeh
https://doi.org/10.30191/ETS.201810_21(4).0001
Shih-Ping Wang, Yih-Lan Chen
https://doi.org/10.30191/ETS.201810_21(4).0002
Developing a Multidimensional Framework for Analyzing Student Comments in Wikis
Xiao Hu, Christy Weng-Lam Cheong, Samuel Kai-Wah Chu
Po-Yao Chao, K. Robert Lai, Chen-Chung Liu, Hung-Ming Lin
https://doi.org/10.30191/ETS.201810_21(4).0004
Analysing Group Dynamics of a Digital Game-based Adventure Education Course
Chang-Hsin Lin, Ju-Ling Shih
https://doi.org/10.30191/ETS.201810_21(4).0005
Social Networking Sites as Formal Learning Environments in Business Education
Abida Ellahi
https://doi.org/10.30191/ETS.201810_21(4).0006
Factors Related to ICT Competencies for Students with Learning Disabilities
Ting-Fang Wu, Cheng-Ming Chen, Hui-Shan Lo, Yao-Ming Yeh, Ming-Chung Chen
https://doi.org/10.30191/ETS.201810_21(4).0007
Chao Wang, Hong Lu
https://doi.org/10.30191/ETS.201810_21(4).0008
Increasing Information Reposting Behavior in Online Learning Community
Omid R. B. Speily, Ahmad A. Kardan
https://doi.org/10.30191/ETS.201810_21(4).0009
Editorial
Authentic Edutainment with Advanced Technologies
Rustam Shadiev, Wu-Yuin Hwang, Gheorghita Ghinea, Maiga Chang
https://doi.org/10.30191/ETS.201810_21(4).0010
Special Issue Articles
Development of a SoLoMo Game-Based Application for Supporting Local Cultural Learning in Taiwan
Yen-Ting Lin, Yu-Ming Tseng, Yi-Sheng Lee, Tz-Chi Wang, Shu-I Tsai, Yun-Jhih Yi
https://doi.org/10.30191/ETS.201810_21(4).0011
Thi-Huyen Nguyen, Wu-Yuin HwangXuan-Lam Pham, Zhao-Heng Ma
https://doi.org/10.30191/ETS.201810_21(4).0012
Ting-Ting Wu, Yueh-Min Huang, Chen-Ying Su, Lei Chang, Yi Chen Lu
https://doi.org/10.30191/ETS.201810_21(4).0013
Enhanced Agility of E-Learning Adoption in High Schools
Gebremariam Mesfin, Gheorghita Ghinea, Tor-Morten Grønli, Wu-Yuin Hwang
https://doi.org/10.30191/ETS.201810_21(4).0014
Educational Games to Enhance Museum Visits for Schools
Benoît Bossavit, Alfredo Pina, Isabel Sanchez-Gil, Aitziber Urtasun
https://doi.org/10.30191/ETS.201810_21(4).0015
Wei-Che Hsu, Ching-Mei Tseng, Shih-Chung Kang
https://doi.org/10.30191/ETS.201810_21(4).0016
Yi-Lien Yeh, Yu-Ju Lan, Yen-Ting R. Lin
https://doi.org/10.30191/ETS.201810_21(4).0017
Rustam Shadiev, Wu-Yuin Hwang, Tzu-Yu Liu
https://doi.org/10.30191/ETS.201810_21(4).0018
Adriana E. Chis, Arghir-Nicolae Moldovan, Lisa Murphy, Pramod Pathak, Cristina Hava Muntean
https://doi.org/10.30191/ETS.201810_21(4).0019
iAbstract: Game-driven Keyword Auction and Summarization for Academic Reading
Hercy N. H. Cheng, Calvin C. Y. Liao, Wan-Chen Chang
https://doi.org/10.30191/ETS.201810_21(4).0020
Pedagogical Change in Mathematics Learning: Harnessing the Power of Digital Game-Based Learning
Siew Pei Hwa
https://doi.org/10.30191/ETS.201810_21(4).0021
Gamifying and Mobilising Social Enquiry-based Learning in Authentic Outdoor Environments
Morris Siu-Yung Jong, To Chan, Ming-Tak Hue, Vincent W. L. Tam
https://doi.org/10.30191/ETS.201810_21(4).0022
Starting from Volume 17 Issue 4, all published articles of the journal of Educational Technology & Society are available under Creative Commons Attribution License CC BY-NC-ND 3.0 license.